Short Animation
Watch the trailer:
https://www.youtube.com/watch?v=ODEr_lgcvcg
To Blink Animation:
https://toblinkanimation.com/projects/i-am-akiko/
This was my first dive into Art Direction, and I absolutely loved it!
I worked on visual explorations for the entire movie, developed characters and environments, designed props, and thought through the functionality of different elements.
I also oversaw the animation and 3D modeling process to make sure everything came together as planned.
On top of that, I jumped into post-production, adding 2D effects to the animation and creating the credits drawings, and promotional posters.
Here, you’ll find a collection of designs I’ve created for various projects, primarily focused on character designs, keyframes, and visual development for animations and games I’ve worked on over the years.
Platform Game
Play the game:
https://store.steampowered.com/app/1941410/The_Cub/
Demagog studio:
https://demagogstudio.com/The-Cub
In this game, my role was 2D artist / designer. I was involved in every stage of the design process, from concept creation to final composition in Unity 2D. The workflow typically included creating concept art for levels, exploring the dynamics of each scene, and designing specific items and visuals. Afterward, I modelled these items in 3D and refined them with overpainting to align with the game’s style.
In addition to designing collectibles, billboards, graffiti, and other in-game elements.
I also contributed 2D animations for in-game TV sequences and created all the drawings used in the cinematics between levels.
I handled compositing in Unity 2D, ensuring all assets came together cohesively.
This is just a glimpse of the extensive work I contributed.
Turn-based Puzzle Combat Game
Play it on Netflix:
https://www.netflix.com/games/81581183
Demagog Studio:
https://demagogstudio.com/Highwater
I contributed to character design and created numerous 2D elements for the game, including UI components, icons, collectibles, and other assets.
The game also featured immersive in-game items such as books, billboards, and newspapers. I designed many of these, from fictional book covers to billboards for imaginative brands.
Additionally, I produced promotional designs to accompany the game’s release.